Content tagged hardware
Now in fact there are still reasons we need key codes that are different to the eventual text representation, e.g. for cursor movement and other special characters like function keys.
Looking at the Xorg source code now, there's a relatively fixed notion of what a keyboard can actually do. I suspect that conceptually a somewhat backwards-compatible extension would be to have a new dedicated kind of device, that is exposed (similarly to a keyboard with an integrated touchpad) separately to the other functionality of the device.
In particular, I'd like to keep the keyboard in "regular" mode as long as the host hasn't signaled that it wants to use the extended functionality via, presumably some part of the USB negotiation. Only at that point would the extension be activated and the keyboard output would be sent via it. The regular keyboard device would then be virtually unplugged.
I suspect that this is better than having two devices, one for key codes and one for text input, especially because we'd not be able to guarantee in which order the two devices would be read. This is less / not a problem between a keyboard and a pointer device of course.
Now given that X11 isn't the interface most applications are written against, how would the text actually arrive at an application? I'd imagine basically extending the whole event handling by one more event, the text event, which wouldn't correspond to any key (thus, it can't be in a pressed or unpressed state). In terms of GTK+ and QT this might be even easier than for a lower level application since many applications will only want to deal with text input and pre-defined keyboard shortcuts anyway.
Speaking of which, what does "Ctrl-C" actually mean? Of course the mnemonic for "copy" is in there, but also the "control" modifier. How well does this play with text input? Not at all, and I believe modifiers work better logically on the key code level; for text input I imagine other modifiers like "emphasis", or, more specifically, "bold", would make more sense, possible "URL", or "footnote".
Overall there can of course be modifiers active while text input occurs, it's more a question of whether they (can) be assigned any meaning without falling back to the flawed character equals key press comparison.
What does this gain us? Ideally every application (or more accurately: each toolkit) could now drop logic specifically to translate key codes to text, since all of it would already be handled by the keyboard itself. Keypresses would come in via the same interface and be used for specific, non-text functionality.
The keyboard protocol is still using the same approach as roughly since the start of computing: The keyboard is a dumb device, reporting each mechanical button that's pressed. The computer is the intelligent device, translating those into characters.
There are some attempts that have made it into various places, e.g. there's a flag in the USB HID protocol to indicate the physical layout, be it US, or some other one. Except no manufacturer sets it, so no driver uses it.
But, what if we had a keyboard, courtesy of QMK and similar firmwares, that is substantially more intelligent? If the protocol allowed for it we'd be able to have such nice things as sending an "a", an "あ", or a "●" without any remapping to be done! In fact if the keyboard could send Unicode sequences we can do things that aren't possible by remapping, like sending characters from various scripts through a macro key without impacting any keypress since we have an immensely increased value space to work with.
Almost at the end of this year I finally had enough components to build a custom keyboard. The case is reused from my existing Poker II, but I'm on the look-out for either a wooden or all-metal case instead of black plastic. Additionally I'm missing one 1.25u and one 1.5u key - with the maximum set of keys you end up needing a few more of those than on even a regular sized keyboard (but I do have an ISO Enter and Shift key too many).
Okay, so from the start. The goal was to have a fully reflashable keyboard. Although Vortex (the makers of the Poker keyboards) have provided some updated firmware, they don't want to share the firmware sources and the one GitHub project I found to reverse engineer it didn't go anywhere in the last few years unfortunately.
Looking through the number of various projects it seemed that a GeekHack GH60 or a similar model would suffice for me. The layout isn't much different from my previous keyboard and it would fit a lot of keys in a good form factor.
I actually went with the (Chinese?) "Satan" variant - comes set up for more LEDs, a feature which I'm not yet using (and might not in the long run at all actually). With that PCB, a black plate for mounting the switches, a stabiliser for the Space key, green Cherry switches and keys I now have something matching my taste quite well. The keys I'd actually like to replace with a nicer option later on, but they're alright for the moment.
All in all thumbs up, would build it again.
Build
Testing the PCB with a bit of wire is a good idea, so check every key ... possibly also the LEDs, but I didn't have any handy for it. As far as I understand modding the switches with SIP sockets can be done even after soldering in the switches, so I didn't do it yet.
Once that's confirmed the rest is also easy: Put in the first switches into the plate. Stabiliser goes onto the PCB, then the plate on top. Check the contacts are visible on the other side of the PCB and nothing was bent. Solder the switches to give a bit of stability. Then fill up the rest of the keyboard. I checked the layout with the keys in the most critical areas too because I wasn't sure it would all align well.
Check the solder joints, movement of the switches (my space key was a bit weird, sometimes getting stuck a bit), plug it in and confirm with debugging mode or some online keyboard tester.
Firmware
The default firmware is fine for testing, but of course the objective is to customise the hell out of it.
The best resource for me was this gist that is a bit cumbersome to set up with the different repositories, but works pretty well.
The wiring isn't completely in sync with the regular GH60, therefore
a separate revision needs to be selected in the TMK sources. Also, it seems
like at least one key is completely missing even with that and the default
layouts are all ANSI! To use the remaining three keys the regular KEYMAP
macro needs to be used. Note that also a few keys are on a different position
in the macro, therefore I changed it slightly such that it more closely
resembles the physical layout.
For debugging either cat
from the /dev/hidraw
devices (might take a moment
to find the right one), or perhaps compile the HID Listen program.
You really don't want to disable this until you've sorted out all keymap
issues. By default the magic keys are left shift + right shift - h
will
print the short help, while x
, the most interesting one for me, will print
the keyboard matrix on every raw keypress.